Serious gaming as a tool to describe a user-centred design process
2018 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
The design of software products or services with good user experience (UX) requires a good understanding of the people the product is intended for. One of the design processes that places emphasis on the needs of the people is the user-centered design process. This study creates a serious game as a tool to learn the user-centered design process in order to create awareness of user-centered design practices among UX and non-UX practitioners. To accomplish this, design science research methodology is adopted to allow creation of the game by describing the problem, defining the game requirements, designing and developing the game and finally demonstrating and evaluating it. The evaluation of the game was conducted in three main areas, one to assess the content of the game, the second to assess the functionality of the game and the third to assess the learning potential of the game. Based on the results of the evaluation conducted it is revealed that the content presented is adequate and the participants are able gain concepts about the user-centered design activities, the roles involved in such a process and the various UX techniques employed.
Place, publisher, year, edition, pages
2018. , p. 65
Keywords [en]
serious games, user-centered design, card game, user experience
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:hj:diva-40066ISRN: JU-JTH-IKA-2-20180067OAI: oai:DiVA.org:hj-40066DiVA, id: diva2:1215944
Subject / course
JTH, Informatics
Presentation
2018-05-24, Gjuterigatan 5, 553 18 Jönköping, 10:30 (English)
Supervisors
Examiners
2018-06-112018-06-102025-10-13Bibliographically approved