The development of products with a good user experience requires a thorough understanding of the prospective users' behaviors, preferences, and needs. One of the design approaches that places emphasis on the needs of users is the user-centered design process. However, there is a general resistance in organizations to incorporate user-centered design practices in product development. One influencing factor is that user-centered design is multidisciplinary. Hence, creates challenges to get a mutual understanding and collaboration across different stakeholders throughout the development. In this paper we present the results of a serious game prototype that was created to describe user-centered design across stakeholders. Results of the prototype evaluation reveal that it has potential to impart knowledge on concepts related to user-centered design. Additionally, we propose further development of the game by personalizing game elements to increase the effectiveness of learning and player experience.