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Teachers’ Views of Video Games in the EFL-Classroom: A Study of How Swedish Upper Secondary EFL Teachers View the Use of Video Games in Their Teaching
Jönköping University, School of Education and Communication.
2022 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
Lärares syn på spel i sin engelskaundervisning (Swedish)
Abstract [en]

This degree project is a study investigating the views Swedish upper secondary English teachers have towards the use of video games as a medium through which to teach. The aim of the study was to gain insight into teachers’ views and what aspects they believed could encourage and/or inhibit the use of video games in the English foreign language (EFL) classroom. To achieve this aim, a sociocultural perspective was used along with a mixed method consisting of a survey study and semi-structured interviews. The survey was used to gain an idea of how teachers who have used video games in their classroom view the medium and the interviews were used to further analyse these views. The results show that in general teachers have a positive attitude towards the use of video games in the EFL classroom. The aspects of motivation and engagement were found to be important factors for successful learning with video games and the participating teachers generally agreed that video games can help students reach the overarching aims of the English subject. One of the greatest inhibitors found among the teachers was the logistical aspect. This included costs, time, and technological difficulties, and was something the teachers found both made the use of video games in the classroom difficult and which at times could make it ineffective. The aspect of assessment was also investigated, where it was found that most teachers did not believe video games could constitute a valid form of assessment in and of itself, but rather as an aid towards other forms of assessment. 

Place, publisher, year, edition, pages
2022. , p. 25
Keywords [en]
Game-based learning, EFL-classroom, Motivation, Engagement, Sociocultural Theory, Assessment
National Category
Pedagogy
Identifiers
URN: urn:nbn:se:hj:diva-58668ISRN: JU-HLK-ENA-2-20220070OAI: oai:DiVA.org:hj-58668DiVA, id: diva2:1704858
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Available from: 2022-11-10 Created: 2022-10-19 Last updated: 2025-10-13Bibliographically approved

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School of Education and Communication
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
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More styles
Language
  • de-DE
  • en-GB
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  • nn-NB
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  • Other locale
More languages
Output format
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