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"Historien går liksom att ta på, typ": En kvalitativ intervjustudie om högstadieelevers uppfattning av historiebaserade spel i undervisningen
2023 (Swedish)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
"History is touchable, sort of" : A qualitative interview study on junior high school students perception of historical video games for teaching (English)
Abstract [en]

The purpose of this qualitative interview study is to understand junior high school students' perception of the use of historical video games for learning and from this identify and analyze how the students perceives story-driven historical games in relation to developing historical empathy and a sense of history. The study also seeks to understand student’s perception of potential challenges with using historical digital games for learning purposes. The theoretical basis of the study is grounded in a history didactic perspective on game-based learning and a genealogical approach to history. The study uses semi-structured interviews with five junior high school students aged fourteen to fifteen years. The study found that all of the students who participated in the study had a perception that historical games may increase students’ understanding of history and that the increased sense of understanding takes place above all through the games ability to let students immerse themselves in the games story. Furthermore, the study shows that most students had a perception that the games allowed them to be virtually present in history, which can help students view the world and the people in it from different perspectives, to reflect on history, see connections between different historical events and to form their own thoughts about history. Perceptions of several potential challenges with using the games as teaching aids were also found. The most distinctive challenges according to the students were an increased distractibility, requirements for prior knowledge and interest in the games, structural challenges, and a perceived lack of historical accuracy in the games.

Place, publisher, year, edition, pages
2023. , p. 32
Keywords [en]
Game-based learning, historical games, use of history, student perspective, historical empathy, sense of history, historical narrative
National Category
History
Identifiers
URN: urn:nbn:se:hj:diva-61147ISRN: JU-HLK-HIA-2-20230219OAI: oai:DiVA.org:hj-61147DiVA, id: diva2:1768587
Available from: 2023-06-19 Created: 2023-06-15 Last updated: 2025-10-13Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf