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A Danish Blend: The Copenhagen Walkshop
ITE, Halmstad University, GAME Research Group, University of Skövde, Halmstad, Sweden.
University of Michigan, The Understanding Group, Ann Arbor, MI, United States.
Jönköping University, School of Health and Welfare, HHJ, Department for Quality Improvement and Leadership. Jönköping University, School of Health and Welfare, The Jönköping Academy for Improvement of Health and Welfare.ORCID iD: 0000-0003-0123-6392
University of Turku, Turku, Finland.
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2024 (English)In: IS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference / [ed] A. Vallgårda, L. Jönsson, J. Fritsch, S. F. Alaoui, C. A. Le Dantec, ACM Digital Library, 2024, p. 392-395Conference paper, Published paper (Refereed)
Abstract [en]

The walkshop introduces participants to an embodied, structural approach to understand, conceptualize, and design experiences that blend physical and digital space to create a novel space of action, with its own sense of presence, its own affordances, and its very special challenges. It consists of an outdoors morning walking and exploratory session, and of an afternoon mapping and reflective session at the conference venue. During the morning session, participants directly experience the urban fabric of Copenhagen and engage in activities meant to explore and expose the way digital and physical space commingle and become a layered blended space. During the afternoon session, the participants turn notes and observations into maps with the help of methods and tools provided by the facilitators. Attention is paid to identifying friction between pace layers and to the structure, participating elements, and relationships that support the experience in either digital, physical, or blended space, and to reflect on how the structures of embodiment and spatiality shape experience and act as important, non-interface level grounding elements in the design of human activity in all types of space. The walkshop concludes with a plenary discussion of the deliverables created by participants, what insights were gained in the process, and possible developments to follow.

Place, publisher, year, edition, pages
ACM Digital Library, 2024. p. 392-395
Keywords [en]
Blended space, experience design, information architecture, OTC, pace layers, walkshop, Blended spaces, Copenhagen, Design experience, Digital space, Information architectures, Pace layer, Structural approach
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hj:diva-65951DOI: 10.1145/3656156.3658394ISI: 001440903500084Scopus ID: 2-s2.0-85198905322ISBN: 979-8-4007-0632-5 (print)OAI: oai:DiVA.org:hj-65951DiVA, id: diva2:1889493
Conference
DIS '24: Designing Interactive Systems Conference IT University of Copenhagen Denmark July 1 - 5, 2024
Available from: 2024-08-15 Created: 2024-08-15 Last updated: 2025-10-13Bibliographically approved

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Lindenfalk, Bertil

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
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  • Other style
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Language
  • de-DE
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  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf