The aim of the workshop is two-fold. First, have participants engage in tabletop game-making activities: an original game-makingframework will be introduced and used as a structured way tocreate games that explore wicked problems. Second, have participants specifically create game prototypes that allow them to directly explore, experience first-hand, and reflect on the short- andlonger-term consequences and externalities associated with theintroduction and regulatory governance of AI in public sector processes