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Game of gamification: Marketing, consumer resistance and digital play
Copenhagen Business School, Denmark; Home and Sustainable Production Research Initiative, Linnaeus University, Sweden.ORCID iD: 0000-0002-1705-8829
Linnaeus University, Sweden.
2016 (English)In: The Business of Gamification: A Critical Analysis / [ed] Mikolaj Dymek & Peter Zackariasson, Routledge, 2016, p. 59-80Chapter in book (Refereed)
Place, publisher, year, edition, pages
Routledge, 2016. p. 59-80
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Routledge Advances In Management and Business Studies
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Business Administration
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URN: urn:nbn:se:hj:diva-66506DOI: 10.4324/9781315740867Scopus ID: 2-s2.0-85021942550ISBN: 9781317581451 (print)ISBN: 9781138824164 (print)ISBN: 9781315740867 (electronic)OAI: oai:DiVA.org:hj-66506DiVA, id: diva2:1909490
Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2025-10-13Bibliographically approved

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Olaison, Lena

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CiteExportLink to record
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