Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
Department of Occupational Therapy, Tufts University, Boston, USA; Department of Occupational Therapy, Collaborative Learning and Innovation Complex, Tufts University, Medford, MA, USA.
Institute of Health and Wellbeing, Federation University, Ballarat, Australia.
Jönköping University, School of Health and Welfare, HHJ, Institute of Gerontology. Institute of Health and Wellbeing, Federation University, Ballarat, Australia.ORCID iD: 0000-0001-6430-2823
2025 (English)In: BMC Medical Education, E-ISSN 1472-6920, Vol. 25, no 1, article id 11Article in journal (Refereed) Published
Abstract [en]

BACKGROUND: Training occupational therapy students in manual skills such as goniometry typically requires intensive one on one student teacher interactions and repetitive practice to ensure competency. There is evidence that immersive virtual reality (IVR) supported embodied learning can improve confidence and performance of skills. Embodied learning refers to learner's experience of viewing a simulated body and its properties as if they were the learner's own biological body. The aim of this proof-of-concept study was to develop and examine the usability and establish preliminary efficacy of an Embodied Goniometric Occupational Therapy Training Program (EGOTTP) to teach occupational therapy students wrist goniometry.

METHODS: Following the generation of written scripts, we used a 360-degree camera to film and create the program, with 3- levels of detailed education for six wrist goniometry measures, flexion-extension, radial-ulnar deviation and pronation-supination. Five students rated their experience using EGOTTP on measures of usability and efficacy.

RESULTS: The EGOTTP was developed over a 1-month period, and the participants reported good to high levels of embodiment and engagement, and their ratings suggested that the EGOTTP was easy to use with the support of an educator.

CONCLUSION: IVR training programs such as this one hold promise for teaching manual skill acquisition such as goniometry. As IVR technologies become more affordable and widespread, this approach could complement other strategies used to teach goniometry skills to students.

Place, publisher, year, edition, pages
BioMed Central (BMC), 2025. Vol. 25, no 1, article id 11
Keywords [en]
Competency-based Education, Embodiment, Goniometry, Immersive Virtual Reality, Simulation, Spherical Video-based Virtual Reality
National Category
Occupational Therapy
Identifiers
URN: urn:nbn:se:hj:diva-67019DOI: 10.1186/s12909-024-06384-0ISI: 001389897200004PubMedID: 39748332Scopus ID: 2-s2.0-85214590070OAI: oai:DiVA.org:hj-67019DiVA, id: diva2:1926934
Available from: 2025-01-13 Created: 2025-01-13 Last updated: 2025-10-13Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textPubMedScopus

Authority records

Unsworth, Carolyn

Search in DiVA

By author/editor
Unsworth, Carolyn
By organisation
HHJ, Institute of Gerontology
In the same journal
BMC Medical Education
Occupational Therapy

Search outside of DiVA

GoogleGoogle Scholar

doi
pubmed
urn-nbn

Altmetric score

doi
pubmed
urn-nbn
Total: 115 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf